~/talk

Developing for Mixed Reality with HoloLens

Talkat Build Stuff 2017 · 2017-11-15..11-19· [webxr]
slides:none on file

Overview of HoloLens development: Unity + Visual Studio with the Mixed Reality Toolkit provides one‑click project setup, a gaze‑gesture‑voice input model and easy interfaces like IInputClickHandler so a cube falls on air‑tap with one line to enable gravity. Real device specs: 2.3 million light points, holographic density ~2.5k, HPU (Intel) and 60 fps target. Spatial workflows use spatial mapping meshes with Unity colliders for physics, export/importable room OBJ scans, peer‑shared coordinate alignment for collaborative apps, and commercial units cost roughly $3K (dev) / $5K (enterprise).

AI-written summary · about

  1. 0:00Start
  2. 1:31Introduction to the Device
  3. 8:00Vr Headsets
  4. 10:34Environmental Understanding Cameras
  5. 12:00Holographic Resolution
  6. 12:20Holographic Density
  7. 15:02Maintenance Applications for Service Worker
  8. 16:34Special Mapping
  9. 17:39Colliders
  10. 20:44Gestures
  11. 21:39Voice
  12. 22:05Tools
  13. 23:01Mixed Reality Toolkit
  14. 24:03Mixed Reality Design Labs
  15. 29:56Configure Our Development Environment for Hololens
  16. 31:16Input Manager
  17. 33:31Rigidbody
  18. 42:48Questions and Answers
  19. 43:58Gaze Vector
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