Developing for Mixed Reality with HoloLens
summary
Overview of HoloLens development: Unity + Visual Studio with the Mixed Reality Toolkit provides one‑click project setup, a gaze‑gesture‑voice input model and easy interfaces like IInputClickHandler so a cube falls on air‑tap with one line to enable gravity. Real device specs: 2.3 million light points, holographic density ~2.5k, HPU (Intel) and 60 fps target. Spatial workflows use spatial mapping meshes with Unity colliders for physics, export/importable room OBJ scans, peer‑shared coordinate alignment for collaborative apps, and commercial units cost roughly $3K (dev) / $5K (enterprise).
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chapters (19)
- 0:00Start
- 1:31Introduction to the Device
- 8:00Vr Headsets
- 10:34Environmental Understanding Cameras
- 12:00Holographic Resolution
- 12:20Holographic Density
- 15:02Maintenance Applications for Service Worker
- 16:34Special Mapping
- 17:39Colliders
- 20:44Gestures
- 21:39Voice
- 22:05Tools
- 23:01Mixed Reality Toolkit
- 24:03Mixed Reality Design Labs
- 29:56Configure Our Development Environment for Hololens
- 31:16Input Manager
- 33:31Rigidbody
- 42:48Questions and Answers
- 43:58Gaze Vector
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