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titleconferencedate
Immersive Well-BeingØredev 20242024-11-06
XR projects show concrete results not platitudes: Oculus Quest makes standalone VR cheap and receives monthly software upgrades that unlock features; optical…
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XR Demystified: Separating Facts from Fiction in 2024CPH DevFest 20242024-08-26
A clear XR timeline shows hardware and software milestones and which actually solve problems: standalone Meta Quest headsets gain monthly OS features like hand…
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XR Demystified Separating Facts from Fiction in 2024GeeCON 20242024-05-15
Starts from 2014 and names concrete turning points: 2016 HoloLens enables enterprise optical see‑through apps, 2017 ARKit and 2018 ARCore put AR on millions of…
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From Flatland to SpacelandBuild Stuff 20222022-11-09
Overview of current AR/VR tooling and what actually works: consumer headsets like Meta Quest (≈$300) and enterprise HoloLens (≈$3,500) ship now; mobile stacks…
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From Flatland to SpacelandHeapcon 20222022-11-03
Companies are building a persistent 3D layer over the world: Microsoft offers Azure Spatial Anchors (cloud point‑cloud upload and cross‑platform anchoring that…
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From Flatland to SpacelandNDC Porto 20222022-04-25
Shows concrete systems and working demos: Azure Spatial Anchors stores point clouds so multiple devices share the same AR coordinate and it works…
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From Flatland to SpacelandVoxxed Days Bucharest 20222022-03-23
Augmented reality moves from prototypes to usable stacks: consumer headsets add hand tracking and passthrough AR on Oculus Quest, HoloLens targets enterprises…
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Augmented Reality - The State of PlayNDC Minnesota 20192019-05-06
Augmented reality is enterprise-ready not vaporware with concrete tools and deployments: development happens in Unity and C#, mobile platforms use ARKit/ARCore…
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Augmented Reality - The State of PlayNDC London 20192019-01-30
Landscape overview with concrete claims: markerless AR replaces QR markers using environment mapping, devices detect floors/walls and enable shared multiplayer…
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Augmented Reality — The State of PlayØredev 20182018-11-19
Augmented Reality is far more than a Pokémon Go thing now. The hype is real, and many big players (Google, Microsoft, Apple, Facebook, you name it) are pushing…
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A Thorough Look into Spatial Mapping with HoloLensVoxxed Days Bucharest 20182018-03-22
Practical guide to HoloLens spatial mapping: device scans continuously up to 3 meters using depth and environment cameras and an HPU, producing…
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Developing for Mixed Reality with HoloLensNDC London 20182018-01-15
Shows a concrete Unity + Visual Studio workflow using the Mixed Reality Toolkit plus HoloLens camera, input manager, cursor and spatial mapping to build a…
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Developing for Mixed Reality with HoloLensBuild Stuff 20172017-11-15
Overview of HoloLens development: Unity + Visual Studio with the Mixed Reality Toolkit provides one‑click project setup, a gaze‑gesture‑voice input model and…
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