Rafał Legiędź
where else to find them
what they talk about
all 5 in the filters
where they keep going back
- Øredev2 editions2018–2024
- Build Stuff2 editions2017–2022
- Voxxed Days Bucharest2 editions2018–2022
all 9 in the filters
on a stage with
never shared a talk
who talks about the same things
- Scott Leaman4 talks
- Rene Schulte8 talks
- Andras Velvart4 talks
- Raisa Cuevas2 talks
- Michel Rousseau3 talks
- Stephen Martell2 talks
| title | conference | date |
|---|---|---|
| Immersive Well-Being | Øredev 2024 | 2024-11-06 |
XR projects show concrete results not platitudes: Oculus Quest makes standalone VR cheap and receives monthly software upgrades that unlock features; optical… | ||
| XR Demystified: Separating Facts from Fiction in 2024 | CPH DevFest 2024 | 2024-08-26 |
A clear XR timeline shows hardware and software milestones and which actually solve problems: standalone Meta Quest headsets gain monthly OS features like hand… | ||
| XR Demystified Separating Facts from Fiction in 2024 | GeeCON 2024 | 2024-05-15 |
Starts from 2014 and names concrete turning points: 2016 HoloLens enables enterprise optical see‑through apps, 2017 ARKit and 2018 ARCore put AR on millions of… | ||
| From Flatland to Spaceland | Build Stuff 2022 | 2022-11-09 |
Overview of current AR/VR tooling and what actually works: consumer headsets like Meta Quest (≈$300) and enterprise HoloLens (≈$3,500) ship now; mobile stacks… | ||
| From Flatland to Spaceland | Heapcon 2022 | 2022-11-03 |
Companies are building a persistent 3D layer over the world: Microsoft offers Azure Spatial Anchors (cloud point‑cloud upload and cross‑platform anchoring that… | ||
| From Flatland to Spaceland | NDC Porto 2022 | 2022-04-25 |
Shows concrete systems and working demos: Azure Spatial Anchors stores point clouds so multiple devices share the same AR coordinate and it works… | ||
| From Flatland to Spaceland | Voxxed Days Bucharest 2022 | 2022-03-23 |
Augmented reality moves from prototypes to usable stacks: consumer headsets add hand tracking and passthrough AR on Oculus Quest, HoloLens targets enterprises… | ||
| Augmented Reality - The State of Play | NDC Minnesota 2019 | 2019-05-06 |
Augmented reality is enterprise-ready not vaporware with concrete tools and deployments: development happens in Unity and C#, mobile platforms use ARKit/ARCore… | ||
| Augmented Reality - The State of Play | NDC London 2019 | 2019-01-30 |
Landscape overview with concrete claims: markerless AR replaces QR markers using environment mapping, devices detect floors/walls and enable shared multiplayer… | ||
| Augmented Reality — The State of Play | Øredev 2018 | 2018-11-19 |
Augmented Reality is far more than a Pokémon Go thing now. The hype is real, and many big players (Google, Microsoft, Apple, Facebook, you name it) are pushing… | ||
| A Thorough Look into Spatial Mapping with HoloLens | Voxxed Days Bucharest 2018 | 2018-03-22 |
Practical guide to HoloLens spatial mapping: device scans continuously up to 3 meters using depth and environment cameras and an HPU, producing… | ||
| Developing for Mixed Reality with HoloLens | NDC London 2018 | 2018-01-15 |
Shows a concrete Unity + Visual Studio workflow using the Mixed Reality Toolkit plus HoloLens camera, input manager, cursor and spatial mapping to build a… | ||
| Developing for Mixed Reality with HoloLens | Build Stuff 2017 | 2017-11-15 |
Overview of HoloLens development: Unity + Visual Studio with the Mixed Reality Toolkit provides one‑click project setup, a gaze‑gesture‑voice input model and… | ||
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