A Thorough Look into Spatial Mapping with HoloLens
summary
Practical guide to HoloLens spatial mapping: device scans continuously up to 3 meters using depth and environment cameras and an HPU, producing Unity-accessible meshes via SurfaceObserver that developers request as meshes with colliders for physics and occlusion. Examples include collaborative multi-user alignment, asset placement via a spatial anchor, and industry proofs (banking dashboards, Ford design reviews, Schneider Electric maintenance). Notes on limits: ~40° field of view, noisy meshes with holes and mirror artifacts, 2 GB RAM, ~3-hour battery, dev kit ~€3,000; post-processing and a room-scanning step are essential for reliability.
AI-written summary · about
chapters (24)
- 0:00Start
- 2:33Vr Stands for Visual Reality
- 3:48Augmented Reality
- 5:01Mixed Reality
- 11:16Optical Lenses
- 12:22Hp Holographic Processing Unit
- 13:10Input Paradigm
- 15:08Voice Command Support
- 15:31Microphones
- 22:33Alien Invasion
- 23:09Spatial Mapping
- 25:44View Current Location
- 26:42Device Portal
- 30:25Surface Observer
- 31:05Spatial Volume
- 37:08Affecting Factors
- 37:27Surface Materials
- 39:01Mirrors
- 41:33Room Scanning Experience
- 42:32Topology Queries
- 43:02Placement Solver
- 48:14Object Placement Solver
- 50:52Physics
- 51:41Spatial Anchor
related talks
46mHoloLens 301: Advanced Mixed Reality Development and Best Practices
50mDeveloping for Mixed Reality with HoloLens
01h 05mChasing holograms - the future of HoloLens development
59mHoloLens Development: The Next Steps
01h 00mReal World HoloLens Mixed Reality Development with Unity - Be Part of the Future
55mHolo world - Create your first HoloLens app with Unity
01h 01mHolographic Programming – Exploring the HoloLens
01h 01mHoloLens Development: The Next Steps
