~/talk

A Thorough Look into Spatial Mapping with HoloLens

Talkat Voxxed Days Bucharest 2018 · 2018-03-22..03-23· [webxr, computer-vision]
slides:none on file

Practical guide to HoloLens spatial mapping: device scans continuously up to 3 meters using depth and environment cameras and an HPU, producing Unity-accessible meshes via SurfaceObserver that developers request as meshes with colliders for physics and occlusion. Examples include collaborative multi-user alignment, asset placement via a spatial anchor, and industry proofs (banking dashboards, Ford design reviews, Schneider Electric maintenance). Notes on limits: ~40° field of view, noisy meshes with holes and mirror artifacts, 2 GB RAM, ~3-hour battery, dev kit ~€3,000; post-processing and a room-scanning step are essential for reliability.

AI-written summary · about

  1. 0:00Start
  2. 2:33Vr Stands for Visual Reality
  3. 3:48Augmented Reality
  4. 5:01Mixed Reality
  5. 11:16Optical Lenses
  6. 12:22Hp Holographic Processing Unit
  7. 13:10Input Paradigm
  8. 15:08Voice Command Support
  9. 15:31Microphones
  10. 22:33Alien Invasion
  11. 23:09Spatial Mapping
  12. 25:44View Current Location
  13. 26:42Device Portal
  14. 30:25Surface Observer
  15. 31:05Spatial Volume
  16. 37:08Affecting Factors
  17. 37:27Surface Materials
  18. 39:01Mirrors
  19. 41:33Room Scanning Experience
  20. 42:32Topology Queries
  21. 43:02Placement Solver
  22. 48:14Object Placement Solver
  23. 50:52Physics
  24. 51:41Spatial Anchor
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