~/talk

The Well-Balanced Programmer

Talkat Build Stuff 2017 · 2017-11-15..11-19· [career-development, soft-skills]
slides:none on file

Argues that combining Getting Things Done with test‑first programming solves concrete problems: use the two-minute rule and ticklers to stop significant work slipping, apply test‑driven development to catch bugs and rebuild a three‑month mess in nine 14‑hour days, and apply dependency inversion to move details up the call stack so refactoring becomes feasible. Uses a DMZ/happy‑zone universal architecture and Theory of Constraints to pick which red‑arrow problems to fix, yielding fewer bugs, steadier progress, and lower volatility in feature cost.

AI-written summary · about

  1. 0:00Introduction
  2. 0:45The Illusion of Control
  3. 6:37Arguments
  4. 10:33Pain
  5. 16:41Getting Things Done
  6. 22:18Second System Effect
  7. 26:49TestDriven Development
  8. 30:55The Test List
  9. 32:46Proven Path to Effectiveness
  10. 39:38Abstraction
  11. 42:26The Happy Zone
  12. 48:21Integrated Tests
  13. 51:23Universal Architecture
  14. 54:55Passion is bullshit
  15. 55:43You need to plan
  16. 57:18Theory ofConstraints
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