~/talk

Creating Cross Platform Games with Unity

Talkat NDC Sydney 2016 · 2016-08-01..08-05· [game-development]
slides:none on file

Live demo builds a tiny island game in Unity 3D: create Terrain, paint textures and grass, add trees and water from the Asset Store, drop a first‑person controller, import an FPS character, write small C# scripts (OnTriggerEnter, AudioSource.PlayClipAtPoint, update score), mark chests isTrigger collider, convert chest into a prefab template and spawn many, use GameObject.FindWithTag to access a central game controller, and export a platform build (switch platform, disable mobile input, open the generated Visual Studio/Xcode project).

AI-written summary · about

  1. 0:00Start
  2. 4:01create a game from scratch
  3. 10:30create some 3d objects
  4. 11:47add a texture
  5. 16:02add a new texture
  6. 16:31add another texture
  7. 25:12add some sound some music to our scene
  8. 32:10add a method called ontriggerenter
  9. 34:11apply the script to the treasure box
  10. 35:07play a sound clip
  11. 44:15create an empty game object
  12. 44:58add another script
  13. 51:20create a 3d object
  14. 55:00add all the scenes
  15. 55:21deploy to a windows store
  16. 1:01:05create your own splash screen
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