Creating Cross Platform Games with Unity
summary
Live demo builds a tiny island game in Unity 3D: create Terrain, paint textures and grass, add trees and water from the Asset Store, drop a first‑person controller, import an FPS character, write small C# scripts (OnTriggerEnter, AudioSource.PlayClipAtPoint, update score), mark chests isTrigger collider, convert chest into a prefab template and spawn many, use GameObject.FindWithTag to access a central game controller, and export a platform build (switch platform, disable mobile input, open the generated Visual Studio/Xcode project).
AI-written summary · about
chapters (16)
- 0:00Start
- 4:01create a game from scratch
- 10:30create some 3d objects
- 11:47add a texture
- 16:02add a new texture
- 16:31add another texture
- 25:12add some sound some music to our scene
- 32:10add a method called ontriggerenter
- 34:11apply the script to the treasure box
- 35:07play a sound clip
- 44:15create an empty game object
- 44:58add another script
- 51:20create a 3d object
- 55:00add all the scenes
- 55:21deploy to a windows store
- 1:01:05create your own splash screen








