What's new for Unity developers on macOS
summary
Live demo shows the Unity 2D Microgame running with a prewired animator, Rigidbody and player controller and a quick C# MonoBehaviour created from Visual Studio for Mac that updates a Transform.x offset to move the character. Visual Studio for Mac adds a Roslyn analyzer (Unity) open-source that flags expensive tag checks and suggests CompareTag, attach debugger to multiple Unity instances, hot reload on save (editor refresh on script save), shader syntax highlighting, pointer support for unsafe code, and cross-device debugging to Android; builds target 25+ platforms and the demo works end-to-end.
AI-written summary · about
chapters (11)
- 0:00Introduction
- 1:50Unity Demo
- 2:20Game Objects
- 4:53Camera
- 6:15Project UI
- 10:20Refresh Unity
- 14:10Character Controls
- 15:55Rosan Analyzer
- 18:15Open Source
- 20:20Other Features
- 22:50Platform Support








