Keynote
summary
Conference sells out with ~180 attendees and growth counts multiply; Unity 2.5 reboots the Editor as scripted Unity GUI with 130 new entry points and a single codebase for Mac/PC. Live demo shows Unity iPhone Remote streaming GameView to the Editor and sending touch/accelerometer back; build process auto-generates Xcode with AOT native asm, runs at ~30 FPS. New PVRTC-like native compression to 2 bits per pixel from PSDs, plus two iPhone license tiers and cross-platform deployment.
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chapters (5)
- 0:00Welcome and conference overview
- 3:33Unity for iPhone announcement
- 10:20Unity Editor 2.5 reboot
- 18:29Cross-platform licensing changes
- 19:39Future of Unity and community








