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Getting published

Talkat Unite 2008 · 2008-10-22..10-24· [career-development]
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RC Laser Warrior lands on Shockwave and becomes a boxed retail SKU rebranded as Cars of Fury boxed SKU with USB joystick, while contract work includes advergames for Disney, Honeycomb and a Cisco training title. The indie plan centers on Blurst: unified login, achievements, 2‑month prototypes with analytics already logging 13 million scoring events and 4.9 million raptors killed. iPhone launches require provisioning and a separate paid contract approval, expect $0.99–$2 pricing and volatile sales where top 10 ≈2,000/day, #1 ≈10,000/day.

AI-written summary · about

  1. 0:00Indie game publishing intro
  2. 3:54From online to boxed games
  3. 7:22Finishing games and persistence
  4. 9:05Game distribution channels
  5. 11:58Building community on Blurst
  6. 15:29Casual game portals challenges
  7. 22:11Branded and contract projects
  8. 27:08Client expectations in contracts
  9. 29:36iPhone publishing process
  10. 33:08iPhone pricing strategies
  11. 35:35iPhone revenue expectations
  12. 37:20Sales tracking on iPhone and portals
  13. 40:51Alternative download distribution
  14. 41:58Press release strategies
  15. 43:22IGF contests for exposure
  16. 48:19Managing game IP
  17. 51:27Contract negotiation terms
  18. 51:48Closing remarks
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