~/talk

Walking and Running on Uneven Terrain

Talkat Unite 2008 · 2008-10-22..10-24· [game-development]
slides:none on file

A Unity asset called the free Locomotion System automatically blends keyframed walk and run cycles and computes dynamic foot placement using inverse kinematics and raycasts, keeping animators in control of style while leaving character physics and controllers untouched. It works with as few as two animations, supports bipeds and quadrupeds, predicts footsteps each frame, and adds optional leaning. Measured cost is about 0.25 ms per biped and 0.55 ms per quadruped; it generally works well but can produce occasional leg crossing or knee-bend artifacts.

AI-written summary · about

  1. 0:00Natural locomotion systems
  2. 2:28System requirements
  3. 6:36Leg controller setup
  4. 8:22Foot timing curves
  5. 11:19Blending movement directions
  6. 15:03Inverse kinematics
  7. 18:56Foot roll on uneven terrain
  8. 20:01Dynamic walk start/stop
  9. 21:26Animation style groups
  10. 23:12Jumping animations
  11. 24:57Performance optimization
  12. 28:10Character lean for realism
  13. 31:26Quadruped support
  14. 33:04Testing edge cases
  15. 35:19Licensing
  16. 36:27Q&A
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