Character Animation tips and tricks
summary
Explains concrete Unity 2.6 techniques: use the locomotion system on website to blend as few as two clips into full-direction walking (supports humans and four‑legged animals), use layers plus mixing transforms to limit reload to upper‑body, use four additive impact deltas for full 360° firing, perform procedural aiming and IK in LateUpdate (bones need animation curves or adjustments accumulate), animate float switches with animated properties, and create ragdolls with the wizard then copy bone poses and apply a single velocity to all rigidbodies.
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chapters (11)
- 0:00Introduction
- 7:10Game-like character controller demo
- 9:38Animation layers and transforms
- 12:52Additive blending for dynamics
- 15:05Procedural animation basics
- 22:53Locomotion system
- 27:10Weapon aiming with IK
- 32:50Enabling/disabling IK
- 37:10Ragdoll creation
- 40:33Debugging animation issues
- 43:13Q&A
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