Flash Integration
summary
Shows a tested integration approach that ships a free JavaScript + Unity + Flash proxy called u3dobject library and a browser abstraction that passes load progress, selection data and scores between Flash and Unity. Explains limitations: Unity stays hardware‑accelerated and on top so Flash can only appear to overlay it, the one‑pixel hide trick keeps Unity responsive, JavaScript→Unity messages accept only a single string (ExternalInterface string parameter limit), and recommends backend POST with a key for secure data. Examples include 13+ studio games and a title with ~1,000,000 plays.
AI-written summary · about
chapters (16)
- 0:00Introduction
- 1:51Unity with Flash content
- 3:21Unity-Flash integration challenges
- 7:20Workarounds for integration
- 8:26Data exchange between Unity and Flash
- 11:21Live demo: Unity-Flash game
- 14:35Live demo: Unity-Flash game 2
- 18:20u3d object library
- 21:12How u3d object library works
- 27:02Unity side: u3d object
- 29:17Flash side: u3d object
- 32:34Future updates
- 33:17Live demo: Unity-Flash 3
- 36:36Unity interfaces like Flash
- 39:51Missing Unity plugin in Flash
- 40:58Q&A
related talks
32mUnity + HTML5 = Isomorphic Game Engine?
14mUnity for small projects: Running lighter and faster Unity experiences
37mPicking the Right Tool for the Job: HTML5 vs Unity
32mPhotorealistic 3Dgraphics on the Web with ReactJS, WebGL and Unity3D
29mOnce Upon A Time, Somewhere Between Your Console And Browser
34mModern Web Game Development
22mSuperstar Session: The Future is Cross Platform
01h 03mUnity 101 for C# Developers
