~/talk

Photorealistic 3Dgraphics on the Web with ReactJS, WebGL and Unity3D

Talkat React Conf Armenia 2019 · on Saturday, 2019-05-25· [react, web-platform]
links:none on file
slides:none on file

Built production casino UIs by pairing React + Redux with a WebGL layer implemented in Babylon.js rather than three.js, using an HTMLGL wrapper for HTML-in-WebGL and a texture bridge between UI and 3D. Ship-ready choices include Babylon.js with TypeScript and inspector, declarative UI kept separate from imperative 60fps 3D code, and automated continuous FPS benchmarking in CI. Fixed a roulette bug caused by dropped frames and added a Chrome extension to simulate dropped frames; Unity integration was prototyped then dropped for large build sizes.

AI-written summary · about

  1. 0:00Introduction
  2. 2:10ZX Spectrum
  3. 6:13WebGL
  4. 9:05Evolution Gaming
  5. 10:55Google Maps
  6. 11:54BabylonJS
  7. 14:05Community
  8. 14:38Babylon JS
  9. 14:50Why React
  10. 15:30Why Redux
  11. 18:15Mesh
  12. 20:22Unity3D
  13. 21:41Performance Regression
  14. 22:03Continuous FPS Benchmark
  15. 23:21Google Data Studio
  16. 26:06Drop Frames
  17. 27:02Designers
  18. 27:34Unity
  19. 29:22Unity Store
  20. 29:32React Unity Project
  21. 30:02Unity Tiny
  22. 30:20Unity Like
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.