React and WebGL
summary
A production app moves from Knockout+SVG to React plus WebGL (via 3js), raising interactive object capacity from ~200 to about 5,000 objects and usable up to ~10,000; the claim is concrete and measured. Key engineering notes: React handles UI state while WebGL owns a canvas, batching differences matter — requestAnimationFrame batching beats DOM setTimeout batching — and integration options include side‑by‑side canvases, wrapper libraries, or building a renderer on React’s core (examples: react 3 and react pixie).
AI-written summary · about
chapters (8)
- 0:00Intro
- 0:57Context
- 3:46What is WebGL?
- 4:42So what?
- 9:03Side-by-side
- 10:30With Integration
- 13:06React "Native"
- 15:09Hurdles
related talks
32mBringing webgl to react
36mBlasting React into Space: Building fluid interface swith React and WebGL
47mReact For Vikings
35mGamedev on React + WebGL
32mPhotorealistic 3Dgraphics on the Web with ReactJS, WebGL and Unity3D
51mFunctional Web Development – An Introduction to React.js
30mD3 and React, Together
30mReact, Meet Virtual Reality
