~/talk

React, Meet Virtual Reality

Talkat React.js Conf 2016 · on Monday, 2016-02-22· [react, webxr]
slides:none on file

Claim: React can drive VR with native performance if the rendering model changes. Builds a mobile VR engine using Oculus Mobile SDK, embeds SpiderMonkey after a failed Node/js approach, experiments with BGFX (850 fps demo) then moves to a retained scene graph + models approach that scales from 5 laggy/9-crash cubes to ~80 cubes smoothly, adds Bullet for collisions, Assimp for model import and simple React bindings; works well for visuals but lacks spatial audio, shader polish and browser-level WebVR optimizations.

AI-written summary · about

  1. 0:00Intro
  2. 3:12Spatial Memory
  3. 3:45Virtual Environment
  4. 4:17VR Rules
  5. 4:54Game Engines
  6. 5:54Multiplayer Support
  7. 6:27Project Requirements
  8. 7:21Latency
  9. 9:42BGFX
  10. 10:42BGFX Problems
  11. 11:27Oculus Mobile SDK
  12. 12:19Virtual Reality Environment
  13. 14:04Vertex Indices
  14. 16:10Performance
  15. 16:50Garbage Collection
  16. 18:10Data Structures
  17. 19:16Reimagined Immediate vs Retained Mode
  18. 19:32Rewriting Everything
  19. 20:51Gaze and Touch
  20. 22:11Touch
  21. 23:40Bullet Physics
  22. 24:24Shaders
  23. 25:06Cubemap backgrounds
  24. 26:09React bindings
  25. 27:22Browser ish
  26. 28:30Virtual Reality
  27. 29:08Conclusion
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