ReactVR
summary
Claims that React VR (built on React Native and Three.js) can produce web VR that actually runs at 60fps using familiar React patterns and a CLI workflow. Shows using react VR CLI, panel and model components, the animated API, and the OBJ-only loader limitation. Builds a solar‑system prototype with rotating planets, menu navigation by gaze or controller, and asteroids added via native modules; then splits UI from a full Three.js scene to gain loaders, lights, materials and physics. The demos run and the hacks are explicit.
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chapters (20)
- 0:00Introduction
- 2:01History and evolution of virtual reality
- 6:00VR core concepts
- 8:32Introducing React VR
- 10:34Setting up React VR
- 12:22Solar system demo
- 13:283D coordinates
- 14:11React VR UI
- 15:39360-degree panels
- 17:073D Flexbox
- 18:34VR menus
- 19:17User interactions
- 20:013D models
- 21:26Animating objects
- 22:34Animated library
- 23:16Native modules
- 25:49React VR apps
- 27:56React vs Three.js
- 29:44Demos & resources
- 33:17React VR vs Three.js
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