~/talk

Goodbye Flatland! An introduction to ReactVR and what it means for web developers

Talkat React Conf 2017 · on Tuesday, 2017-03-14· [react, webxr]
slides:none on file

ReactVR shows that a full stereoscopic panorama and head-tracking view is runnable with the CLI scaffold, a single index.vr.js and a pano/panel component instead of pages of WebGL boilerplate, so the demo actually displays a 3D gallery. The build uses exported Blender meshes with the mesh component and flexbox layout plus Animated for scrolling. UX guidance gives concrete numbers: comfortable view ~70° sitting, 230° turning, keep content 0.5–20 m away, devices ~10–12 PPD today vs 60 PPD target, and avoid acceleration or moving the camera to prevent simulation sickness.

AI-written summary · about

  1. 0:00Introduction to Web VR
  2. 2:10Core VR concepts
  3. 4:25React VR library overview
  4. 8:02Designing for VR
  5. 9:20Building with React VR
  6. 14:23Advanced React VR features
  7. 16:14User comfort and ergonomics
  8. 20:04Avoiding simulation sickness
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