~/talk

Moving Web applications into Virtual Reality

Talkat FrontCon 2018 · 2018-06-14..06-15· [webxr, web-platform]
slides:none on file

Claim: web UIs can become first-class VR content by rendering DOM/CSS as GPU textures instead of flat iframes. Demonstrations use WebGL shaders for lens distortion and chromatic aberration, a wrapper called HTMLGL v2 that is roughly ten times faster, and stress tests like 25,000 animated GIFs hitting about 45 FPS. Built demos include a 3D carousel, reflected HTML surfaces and a ported calculator; approach works but requires shader-driven rendering for optical corrections and high performance.

AI-written summary · about

  1. 0:00VR web app migration intro
  2. 1:56Why move web apps to VR
  3. 4:11Flat web apps in VR challenges
  4. 5:15How VR works technically
  5. 7:35CSS/HTML in VR environments
  6. 9:47CSS 3D/iframes limits for VR
  7. 11:37WebVR API benefits
  8. 13:46JS optimization lessons
  9. 16:41GPU rendering power
  10. 18:29Why WebGL is hard
  11. 19:44HTML GL for WebGL rendering
  12. 22:44HTML GL evolution in VR
  13. 23:46Live demo HTML GL v2
  14. 25:48Advanced HTML GL effects
  15. 27:15HTML in 3D worlds
  16. 28:41HTML GL to textures
  17. 29:45VR subdomains & enhancement
  18. 30:59A-Frame for VR scenes
  19. 32:07React VR & alternatives
  20. 33:47A-Frame & React VR code
  21. 34:53Q&A on VR gear & interactions
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