Creating virtual worlds in the browser
summary
Uploader notes JavaScript fwdays'18 conference took place on March 18 in Kyiv and the demo shows concrete tooling: WebXR + WebGL for headset access and rendering, Mozilla’s A-Frame inspector to load and tweak gltf models, a rotating helmet live-coded and a drag‑and‑drop furniture library that auto‑furnishes floorplans. Claims include VR reducing burn‑therapy pain up to 25%, ~100M devices sold in 2016, $550M market 2016 rising toward billions, and cross‑device support (cardboard/daydream/gearVR/oculus/vive/Windows MR) with a Hololens bug.
AI-written summary · about
chapters (28)
- 0:00Intro
- 1:53What are the acronyms
- 2:42Mixed Reality
- 7:18VR vs AR
- 11:10Motivation
- 12:02Lets have a look
- 12:18VR in healthcare
- 13:50Design engineering
- 16:48Marketing sales
- 17:26Classrooms
- 17:45Tourism Travel
- 18:47Use Cases
- 19:02VR Sales
- 20:06Companies using VR
- 20:49VR market
- 21:50WebXR
- 23:03TrueEdge
- 23:32Fragment Shader
- 24:16Frame
- 24:27Best website ever
- 24:42Lets start fresh
- 25:20Lets create a virtual world
- 27:38Why is the box below me
- 28:30Why does the box change color
- 28:59Developer tools
- 30:57Loading 3D models
- 32:45Polly
- 35:23Questions








