Denis Radin
where else to find them
website:https://pixelscommander.com
github:PixelsCommander
bluesky:pixelscommander.bsky.social
linkedin:denisradin
speakerdeck:pixelscommander
what they talk about
all 14 in the filters
where they keep going back
all 15 in the filters
on a stage with
- Alejandro Oviedoonce
- Jon Rojíonce
- Laura Morilloonce
who talks about the same things
- Martin Splitt53 talks
- Martin Naumann8 talks
- Opher Vishnia9 talks
- Liv Erickson6 talks
- Michaela Lehr8 talks
- Ricardo Cabello4 talks
| title | conference | date |
|---|---|---|
| Using Pytorch, AI, WebGL and React to make 3d avatars of our users | Armada JS 2023 | 2023-10-05 |
Runs a daily cron that sends new user photos to a PyTorch depth model (Midas, later switched to a better “zoo” variant) and stores generated depth maps on CDN… | ||
| What WebGPU means for Web platform? | Øredev 2022 | 2022-11-08 |
WebGPU is a ground‑up browser GPU API backed by Intel Microsoft Google and Apple and replaces WebGL’s legacy OpenGL path with a more direct mapping to Metal… | ||
| Applying NASA Coding Guidel ines to Java Script | Heapcon 2019 | 2019-10-03 |
Applies JPL/NASA coding rules to JavaScript and shows a working HTML/JS JavaScript aircraft instrument that actually flew over Amsterdam at ~1,000 m for… | ||
| AAA 3D Graphics on the Web with ReactJS, BabylonJS and Unity3D | JS Fest 2019 Spring | 2019-04-04 |
How to build photorealistic 3D web applications using ReactJS together with WebGL tech — specifically BabylonJS and Unity3D — for high-end, complex projects… | ||
| AAA 3D graphics on the Web with ReactJS + BabylonJS + Unity3D | FrontCon 2019 | 2019-04-03 |
Evolution Gaming builds a photorealistic WebGL game stack using ReactJS for UI and BabylonJS for 3D, tying the layers through Redux rather than a brittle… | ||
| Mining crypto in browser: GPU, WebAssembly, JavaScript and all the good things to try | DevFest Ukraine 2018 | 2018-10-12 |
Compares JavaScript, web workers, WebAssembly and WebGL pixel-shader mining on real hardware and pools, with measured throughput: 42,000 H/s (JS), 200,000 H/s… | ||
| Mining Crypto in the Browser: GPU, WebAssembly and Other Things to Try | OdessaJS 2018 | 2018-07-07 |
Empirical evaluation of in-browser cryptocurrency mining: JavaScript single-threaded hashing (~66k H/s), WebWorkers (~200k H/s), slightly faster WebAssembly… | ||
| Moving Web applications into Virtual Reality | FrontCon 2018 | 2018-06-14 |
Claim: web UIs can become first-class VR content by rendering DOM/CSS as GPU textures instead of flat iframes. Demonstrations use WebGL shaders for lens… | ||
| Mining Crypto in Browser: GPU, WebAssembly, JavaScript and All the Good Things to Try | You Gotta Love Frontend Conference 2018 | 2018-05-24 |
Research measures actual throughput: JavaScript single-thread then web workers (~5×), WebAssembly (~2–3×), and WebGL pixel-shader mining with batching reaches… | ||
| Pixel Shader-based UI Components and Let’s Write Your First Pixel Shader | JS Fest 2018 | 2018-03-30 |
Shows how pixel shaders written in GLSL for WebGL can be used in web UIs instead of large sprite sheets, and demonstrates a live workshop that implements a… | ||
| UI Components on Pixel Shaders — Write Your First Shader | HolyJS 2017 | 2017-12-10 |
Shows how to use WebGL/GLSL pixel shaders to render UI components (example: a spinner) instead of heavy sprite textures. Demonstrates a small (~70-line) GLSL… | ||
| Pixel Shaders for Web Developers | HighLoad++ 2017 | 2017-11-07 |
Covers pixel shaders for web developers: explains why pixel shaders became important, how they work, and how they can be used in ordinary web applications… | ||
| Applying NASA coding guidelines to JavaScript or airspace is closer than you may think | GDG DevFest Ukraine 2017 | 2017-10-13 |
Claims that JPL/NASA C coding rules can raise JavaScript reliability by applying ten concrete rules: small functions, predictable control flow, no dynamic… | ||
| A Journey From Web to VR | AmsterdamJS Conference 2017 | 2017-06-08 |
Virtual Reality is a powerful trend which is not that related to front-end development so far, however it would be beneficial for both technologies to have a… | ||
| Porting an Existing Web App to Virtual Reality | РИТ++ 2017 | 2017-06-05 |
Explains how to integrate existing web applications into virtual reality environments, comparing approaches like CSS-based and WebGL-based rendering and… | ||
| Porting an Existing Web Application to Virtual Reality | HolyJS 2017 Piter | 2017-06-02 |
Overview of how to bring an existing web application into virtual reality by integrating it with VR platforms. Compares approaches such as using CSS-based/DOM… | ||
| Talking about JS | JSDayES 2017 | 2017-05-12 |
Claims that web projects are already shifting from heavy MVC stacks to component-first UIs and that teams are shipping production code using custom elements… | ||
| Applying NASA coding standards to JavaScript | JSConf EU 2017 | 2017-05-06 |
Claims that applying JPL/NASA coding rules to web code yields production‑grade reliability, with a real HTML/JavaScript flight instrument actually built and… | ||
| nothing matches | ||