~/talk

UI Components on Pixel Shaders — Write Your First Shader

TalkinRussianat HolyJS 2017 · on Sunday, 2017-12-10· [web-animation, web-platform]
slides:none on file

Shows how to use WebGL/GLSL pixel shaders to render UI components (example: a spinner) instead of heavy sprite textures. Demonstrates a small (~70-line) GLSL implementation integrated via a glsl-component with Canvas, using smoothstep for anti-aliasing and sinusoidal easing for animation to save tens of megabytes compared to bitmap textures, plus a workshop repo editor for hands-on use.

AI-written summary · about

  1. 0:00Pixel shader intro
  2. 3:38GLSL history
  3. 7:37GLSL features
  4. 10:36First shader theory
  5. 14:30Spinner optimization
  6. 21:14Animated spinner
  7. 32:52Web app shader
  8. 37:14GLSL future
  9. 48:03Q&A
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