Facebook : Social Network Integration
summary
A Unity 3D multiplayer FPS, Paradise Paintball, launches on Facebook and Apple widget, grows to 1.5M installs and about 880k MAU by iterating on gameplay, switching from peer‑to‑peer to server networking, and adding a virtual‑goods economy. The team supports 12‑player matches, implements dual currency, mobile SMS payments via Zong, AB testing and community forums, and measures conversion/retention to guide frequent updates that drive virality, scalability fixes and early revenue from item sales.
AI-written summary · about
chapters (21)
- 0:00Facebook game integration
- 1:05Business focus: Paradise Paintball
- 2:31Multiplatform social FPS demo
- 3:35Virtual goods monetization
- 5:19Launch challenges and fixes
- 6:27Mobile payment demo
- 8:02Commercial milestones and metrics
- 9:50Game as a service vs traditional
- 11:36From product to service
- 13:24Virtual goods revenue model
- 14:29Social gaming KPIs
- 16:12Virtual economy balance
- 17:19Social farming competition
- 19:27Creativity vs execution
- 20:57Facebook platform advantages
- 22:453D social gaming tech challenges
- 23:50Community management
- 24:52Player behavior updates
- 26:38Growth opportunities
- 28:02Unity-Facebook API demo
- 30:12Q&A
related talks
23mFacebook Instant Games – The state of play
41mIntegrating Facebook Gaming Services & How to Leverage Facebook Login for Gaming
21mFacebook on Instant Games
21mFacebook Instant Games - What's next?
25mSocial messaging games in the post-app era
31mDriving Discovery of Mobile Games
49mMultiplayer Misadventures - Tales from making our first PvP multiplayer game in Unity
17mFacebook marketing 101 - Boost your revenues with high-value users
