Unite 2009
| title | author | length |
|---|---|---|
| Welcome to Unity | Tom Higgins | 50m |
Overview of Unity as a multiplatform interactive 3D authoring tool, with an integrated editor that previews live and publishes to desktop, web and iPhone. The… | ||
| Keynote | Richard Hilleman, John Sousa | 01h 16m |
Unite 2009 - The Unity founders were joined by Richard Hilleman from Electronic Arts to kick off the Unite '09 opening keynote.
The founders of Unity… | ||
| Unity 2 6 Introduction | Lucas Meijer, Joachim Ante, Joe Robins | 43m |
Overview of Unity 2.6: a new profiler with deep profiling shows per-frame rendering, script, GC and physics breakdowns so spikes can be traced to exact… | ||
| Shader Tricks in Game Production | Jakub Cupisz, Robert Cupisz | 43m |
Game uses Unity shaders to add concrete, cheap effects to a one‑month student game (12 students, 3 programmers): a script‑driven progress bar uses two lines of… | ||
| Optimizing for Unity iPhone 1 5 | Renaldas Zioma, Adam Mechtley | 01h 04m |
Unity iPhone 1.5 adds an internal profiler (enable via app controller define) that dumps millisecond timings every 30 frames so budgets are clear: 16 ms for 60… | ||
| Flash Integration | Mauricio Longoni | 43m |
Shows a tested integration approach that ships a free JavaScript + Unity + Flash proxy called u3dobject library and a browser abstraction that passes load… | ||
| Facebook : Social Network Integration | Benjamin Joffe | 31m |
A Unity 3D multiplayer FPS, Paradise Paintball, launches on Facebook and Apple widget, grows to 1.5M installs and about 880k MAU by iterating on gameplay… | ||
| Character Animation tips and tricks | Rune Skovbo Johansen, Paulius Liekis | 55m |
Explains concrete Unity 2.6 techniques: use the locomotion system on website to blend as few as two clips into full-direction walking (supports humans and… | ||
| Bringing Star Wars to the iPhone | John Grden | 01h 01m |
Used Unity 1.5 to build and ship Star Wars: Trench Run as a paid iPhone app, exporting to Xcode and embedding a Cocoa front end; typical meshes stay around… | ||
| nothing matches | ||