Lucas Meijer
where else to find them
what they talk about
where they keep going back
- Unite2 editions2008–2009
on a stage with
- Joachim Ante2×
- David Helgasononce
- Joe Robinsonce
all 4 in the filters
who talks about the same things
- Joachim Ante20 talks
- John Riccitiello13 talks
- Will Goldstone12 talks
- Carl Callewaert14 talks
- Andy Touch22 talks
- Adam Myhill17 talks
| title | conference | date |
|---|---|---|
| High definition render pipeline, shader graph, GPU-based progressive lightmapper | Game Developers Conference 2018 | 2018-03-19 |
Demonstration shows the HD Render Pipeline with Shader Graph, photogrammetry assets and Quixel Megascans powering the Book of the Dead level running at 30 FPS… | ||
| Keynote | Unite Nordic 2013 | 2013-05-21 |
Keynote presents Unity 4.2 features and a major licensing change: Windows Store export plus free iOS/Android/BlackBerry exports folded into Unity Free (about… | ||
| Unity 2 6 Introduction | Unite 2009 | 2009-10-27 |
Overview of Unity 2.6: a new profiler with deep profiling shows per-frame rendering, script, GC and physics breakdowns so spikes can be traced to exact… | ||
| Asset Pipeline Customizations | Unite 2008 | 2008-10-22 |
Shows a working Unity 2.1 pipeline that automates FBX and texture handling for a Funcom MMO: uses Visual Studio + UnityEngine.dll and UnityEditor.dll via a… | ||
| nothing matches | ||