~/talks

Lucas Meijer

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  • Unite2 editions2008–2009

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titleconferencedate
High definition render pipeline, shader graph, GPU-based progressive lightmapperGame Developers Conference 20182018-03-19
Demonstration shows the HD Render Pipeline with Shader Graph, photogrammetry assets and Quixel Megascans powering the Book of the Dead level running at 30 FPS…
Talk on
KeynoteUnite Nordic 20132013-05-21
Keynote presents Unity 4.2 features and a major licensing change: Windows Store export plus free iOS/Android/BlackBerry exports folded into Unity Free (about…
Talk on
Unity 2 6 IntroductionUnite 20092009-10-27
Overview of Unity 2.6: a new profiler with deep profiling shows per-frame rendering, script, GC and physics breakdowns so spikes can be traced to exact…
Talk on
Asset Pipeline CustomizationsUnite 20082008-10-22
Shows a working Unity 2.1 pipeline that automates FBX and texture handling for a Funcom MMO: uses Visual Studio + UnityEngine.dll and UnityEditor.dll via a…
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