Unite Nordic 2013
| title | author | length |
|---|---|---|
| Keynote | David Helgason, Lucas Meijer, Joachim Ante | 43m |
Keynote presents Unity 4.2 features and a major licensing change: Windows Store export plus free iOS/Android/BlackBerry exports folded into Unity Free (about… | ||
| finding the fun in prototyping | Charles Palmer | 35m |
CCP uses Unity to validate gameplay fast: a multiplayer Oculus Rift dogfighter lands as a Unity prototype in under two months built by a 13-person team, while… | ||
| using Unity to create Dreamfall Chapters | Ragnar Tornquist, Martin Bruusgaard | 40m |
A plan to finish Dreamfall Chapters around a focused indie toolchain: Unity powers a Kickstarter-funded prototype that is built in weeks, with the trailer… | ||
| Come join the beta. | Lou Gazzola | 01m |
Announcement that Unity free will include BlackBerry support and an open beta is live at http://bit.ly/XFOoPf, with demos showing Unity builds running on the… | ||
| making Bad Piggies with Unity | Jaakko Haapasalo, Mauricio Hollando | 58m |
Bad Piggies is a physics-building game made in Unity that ships with 120 levels + 30 challenge levels, nine sandbox playgrounds and a recent racing mode… | ||
| Linux Publishing with Unity 4 | Na'tosha Bard | 38m |
Unity 4 (runtime added in 4.2) exports Linux desktop players from the Build Settings with x86 / x86_64 / universal option (one folder with both binaries)… | ||
| Serialization in-depth | Tim Cooper | 53m |
Explains why editor-window data vanishes on assembly reload: Unity extracts managed object fields into the C++ side, tears down managed memory, reloads… | ||
| Procedurally generated content in Sir, You Are Being Hunted | Tom Betts, James Carey | 57m |
Procedural systems generate five 1km² islands (about five islands total) with roughly 25 region types and up to six villages per island using Unity, a Voronoi… | ||
| Tom Betts of Big Robot at Unite Nordic 2013 | Tom Betts | 03m |
Small indie studio builds Sir, You Are Being Hunted using procedural generation to create unpredictable emergent encounters and to let a tiny team reach an… | ||
| A chat with BetaDwarf CEO Steffen Kabbelgaard | Steffen Kabbelgaard | 02m |
A cooperative gladiator game called FORCED uses a player-shared spirit ball as its core mechanic and targets consoles/PC (not touch). Development spans about… | ||
| Highlights and soundbites | 03m | |
Unity shows a trailer made of real-time in-game footage rendered with the engine, and describes a rapid prototype assembled entirely in Unity that actually… | ||
| Space Hulk | Thomas Lund | 38m |
A small studio turns the Space Hulk board game into a 3D turn‑based puzzle that keeps the original’s brutal challenge while adding cinematic action shots, a… | ||
| A chat with Thomas Lund | Thomas Lund | 02m |
Converts the board game Space Hulk into a Unity-built computer game, aiming for a AAA look on an indie budget while preserving the original IP. Describes using… | ||
| vox pop: what do you think of Unity taking mobile publishing free? | 01m | |
Unity makes mobile publishing for iOS Android Windows BlackBerry available in the free edition, so teams can deploy to phones without buying separate mobile… | ||
| The Story of Beatbuddy | Wolf Lang | 01h 00m |
Four years of iteration produce a Unity-based game that moves from Unity 2.6→4.1 through five prototypes, wins prototype funding and an Innovation startup… | ||
| Building a Local Community While Building Oliver and Spike | Rock Pocket Games | 35m |
Team builds Oliver and Spike as a Unity third‑person puzzle platformer and prototypes a cross‑platform level tool called GameTracer alpha, while recruiting and… | ||
| Funding Indie Games with the Asset Store | Calle Lundgren | 02m |
Uses the Asset Store to fund a small studio by selling a packaged FPS toolkit called Ultimate FPS that supplies missing pieces—camera, controls, weapon… | ||
| Indie Funding Models | Jason della Rocca | 54m |
Jason Della Rocca (co-founder of Executions Labs) on different project and studio funding options - from angels and VCs, to crowdfunding and… | ||
| Machineers: Playfully introducing programming to children | Henrike Lode | 34m |
A small team builds Machineers, a Unity iPad game that teaches programming by turning code into mechanical objects and uses experiential learning rather than… | ||
| vox pop: What's your favorite talk so far? | Luca Bianchi | 02m |
Says a new console button will save a lot of time and the memory session makes a strong claim about Unity memory management techniques that actually reduce… | ||
| Graphics performance in The Supernauts | Harri Hätinen | 43m |
Supernauts runs on Unity 4 with a shared C# client/server codebase and a 20‑person studio; the client receives voxel blocks from the server and converts them… | ||
| nothing matches | ||