~/conference

Unite Nordic 2013

date:2013-05-21..2013-05-22
location:Malmö, Sweden
series:Unite Nordic · one edition
titleauthorlength
KeynoteDavid Helgason, Lucas Meijer, Joachim Ante43m
Keynote presents Unity 4.2 features and a major licensing change: Windows Store export plus free iOS/Android/BlackBerry exports folded into Unity Free (about…
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finding the fun in prototypingCharles Palmer35m
CCP uses Unity to validate gameplay fast: a multiplayer Oculus Rift dogfighter lands as a Unity prototype in under two months built by a 13-person team, while…
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using Unity to create Dreamfall ChaptersRagnar Tornquist, Martin Bruusgaard40m
A plan to finish Dreamfall Chapters around a focused indie toolchain: Unity powers a Kickstarter-funded prototype that is built in weeks, with the trailer…
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Come join the beta.Lou Gazzola01m
Announcement that Unity free will include BlackBerry support and an open beta is live at http://bit.ly/XFOoPf, with demos showing Unity builds running on the…
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making Bad Piggies with UnityJaakko Haapasalo, Mauricio Hollando58m
Bad Piggies is a physics-building game made in Unity that ships with 120 levels + 30 challenge levels, nine sandbox playgrounds and a recent racing mode…
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Linux Publishing with Unity 4Na'tosha Bard38m
Unity 4 (runtime added in 4.2) exports Linux desktop players from the Build Settings with x86 / x86_64 / universal option (one folder with both binaries)…
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Serialization in-depthTim Cooper53m
Explains why editor-window data vanishes on assembly reload: Unity extracts managed object fields into the C++ side, tears down managed memory, reloads…
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Procedurally generated content in Sir, You Are Being HuntedTom Betts, James Carey57m
Procedural systems generate five 1km² islands (about five islands total) with roughly 25 region types and up to six villages per island using Unity, a Voronoi…
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Tom Betts of Big Robot at Unite Nordic 2013Tom Betts03m
Small indie studio builds Sir, You Are Being Hunted using procedural generation to create unpredictable emergent encounters and to let a tiny team reach an…
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A chat with BetaDwarf CEO Steffen KabbelgaardSteffen Kabbelgaard02m
A cooperative gladiator game called FORCED uses a player-shared spirit ball as its core mechanic and targets consoles/PC (not touch). Development spans about…
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Highlights and soundbites03m
Unity shows a trailer made of real-time in-game footage rendered with the engine, and describes a rapid prototype assembled entirely in Unity that actually…
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Space HulkThomas Lund38m
A small studio turns the Space Hulk board game into a 3D turn‑based puzzle that keeps the original’s brutal challenge while adding cinematic action shots, a…
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A chat with Thomas LundThomas Lund02m
Converts the board game Space Hulk into a Unity-built computer game, aiming for a AAA look on an indie budget while preserving the original IP. Describes using…
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vox pop: what do you think of Unity taking mobile publishing free?01m
Unity makes mobile publishing for iOS Android Windows BlackBerry available in the free edition, so teams can deploy to phones without buying separate mobile…
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The Story of BeatbuddyWolf Lang01h 00m
Four years of iteration produce a Unity-based game that moves from Unity 2.6→4.1 through five prototypes, wins prototype funding and an Innovation startup…
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Building a Local Community While Building Oliver and SpikeRock Pocket Games35m
Team builds Oliver and Spike as a Unity third‑person puzzle platformer and prototypes a cross‑platform level tool called GameTracer alpha, while recruiting and…
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Funding Indie Games with the Asset StoreCalle Lundgren02m
Uses the Asset Store to fund a small studio by selling a packaged FPS toolkit called Ultimate FPS that supplies missing pieces—camera, controls, weapon…
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Indie Funding ModelsJason della Rocca54m
Jason Della Rocca (co-founder of Executions Labs) on different project and studio funding options - from angels and VCs, to crowdfunding and…
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Machineers: Playfully introducing programming to childrenHenrike Lode34m
A small team builds Machineers, a Unity iPad game that teaches programming by turning code into mechanical objects and uses experiential learning rather than…
Talk
vox pop: What's your favorite talk so far?Luca Bianchi02m
Says a new console button will save a lot of time and the memory session makes a strong claim about Unity memory management techniques that actually reduce…
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Graphics performance in The SupernautsHarri Hätinen43m
Supernauts runs on Unity 4 with a shared C# client/server codebase and a 20‑person studio; the client receives voxel blocks from the server and converts them…
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