A chat with Thomas Lund
summary
Converts the board game Space Hulk into a Unity-built computer game, aiming for a AAA look on an indie budget while preserving the original IP. Describes using the Unity engine, running a Kickstarter for Space Hulk/Jag Alliance, and keeping the core team at 20–30 people so scope stays manageable. Focuses on the concrete tradeoffs: art and content expectations from fans, networking at Unite Nordic to secure licenses and funding, and shipping to meet those constraints.
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