Intervista a Andy Touch
summary
Unity 5 repositions the engine as a full product not just a runtime, adding built-in analytics to track how players experience a title, cross-platform testing and distribution to push builds to many devices, and integrated social recording and share hooks so players can capture and post clips. It supports 2D and 3D workflows for Windows, Mac, consoles and mobile, and stresses community extensions and shared workflows — examples cited include Hearthstone, Monument Valley, Rust and City Skylines as proof of scope.
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