Intervista a Andy Touch
summary
A concise demo-driven session that shows how Unity Technologies gets features into playable prototypes: a live-proof approach built around 100 cubes with physics to illustrate iteration speed, lightweight demos that target rapid teaching and prototyping, and concrete examples of using the Unity game engine for cross-platform demos and evangelism. Covers toolchain choices, how quickly a mechanic goes from idea to running scene, and practical constraints encountered when turning classroom exercises into shareable demos. Product evangelism focuses on shipping reproducible examples rather than abstract promises.
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