~/talk

Bringing your concept to life

Talkat Unite 2008 · 2008-10-22..10-24· [game-development]
links:none on file
links:none on file
slides:none on file

Sticky Studios outlines a repeatable pipeline: start with 100 ideas then prune to a solid concept, capture it in sketches, moodboards and an open game design document, prototype in Unity and keep scope tight so a prototype can be playable in weeks by a 7-person studio. Examples: a bar-vs-mall adventure (Joe vs Otto) shows how character arcs, shadows and textures encode backstory; practical rules—one feature at a time, simple bug tracker, Skype/email for assets—cut rework and shorten production.

AI-written summary · about

  1. 0:00Introduction
  2. 3:29Ideas vs concepts in games
  3. 8:28Design docs and brainstorming
  4. 11:11Character moodboarding
  5. 15:42Character animation
  6. 19:37Storyboarding techniques
  7. 23:05Shadows and textures
  8. 26:48Visual style translation
  9. 29:05Efficient prototyping
  10. 31:26Style guides and trackers
  11. 33:20Storytelling vs gameplay
  12. 35:56Character details
  13. 38:12Production challenges
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.