Bringing your concept to life
summary
Sticky Studios outlines a repeatable pipeline: start with 100 ideas then prune to a solid concept, capture it in sketches, moodboards and an open game design document, prototype in Unity and keep scope tight so a prototype can be playable in weeks by a 7-person studio. Examples: a bar-vs-mall adventure (Joe vs Otto) shows how character arcs, shadows and textures encode backstory; practical rules—one feature at a time, simple bug tracker, Skype/email for assets—cut rework and shorten production.
AI-written summary · about
chapters (13)
- 0:00Introduction
- 3:29Ideas vs concepts in games
- 8:28Design docs and brainstorming
- 11:11Character moodboarding
- 15:42Character animation
- 19:37Storyboarding techniques
- 23:05Shadows and textures
- 26:48Visual style translation
- 29:05Efficient prototyping
- 31:26Style guides and trackers
- 33:20Storytelling vs gameplay
- 35:56Character details
- 38:12Production challenges
related talks
26mGetting the Job Done: Using Everything to Make Your Game
18mRapid prototyping for mobile games development
20mNarrative for Game Project Management - Save Money, Rise Quality
26mPrototype of a Prototype
28mThe Creative Process in Game Design
57mPrototyping with Unreal
43mGame Developers Life Lessons
01h 00mManaging Complex, Creative Projects As An Indie Team
