~/talk

Getting the Job Done: Using Everything to Make Your Game

Talkat Develop:Brighton Digital 2020 · 2020-11-02..11-04· [game-development]
links:none on file
slides:none on file

A practical argument for “try everything”: teams prototype with paper prototypes, Unity + Encore prototypes and card and real-world prototypes to explore mechanics quickly; Inkle and Unity Learn supply narrative and engine plumbing; Brackeys and Game Maker’s Toolkit supply recipes. A year‑long project cancels and teaches to avoid being precious, and Battletoads ships in September after many prototype ideas hit the cutting room floor, proving mixed methods find what actually works.

AI-written summary · about

  1. 0:00Start
  2. 1:21A Quick History Lesson
  3. 12:26Nothing To Fear
  4. 18:24Methods of Learning
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