~/talk

The Past Year’s Games Accessibility Advances

Talkat Develop:Brighton Digital 2020 · 2020-11-02..11-04· [accessibility]
slides:none on file

Overview of concrete advances: cheap hardware drops accessibility costs (Logitech adaptive gaming kit bundles a dozen switches for ~£75, Xbox Adaptive Controller combos cut previous ~£350 barriers), tangible adapters like the Freedom Wing link powerchairs to controllers, and practical controller remapping lands on Switch and Xbox. Engines add native screen reader hooks (experimental Unreal build used by Master Chief Collection) and Unity ships a new input system to ease remapping. Industry moves include Stadia platform certification for accessibility, dozens of games shipping deeper options (Last of Us Part II adds full voice menus, sonar navigation, high contrast), about 30 full-time accessibility hires, and a new Logitech adaptive gaming kit plus awards and storefront metadata improving discoverability.

AI-written summary · about

  1. 0:00Start
  2. 2:103d Rudder
  3. 2:47Playstation 4 Controller
  4. 3:42Freedom Wing Adapter
  5. 4:36Logitech's Adaptive Gaming Kit
  6. 5:25Accessibility Switches
  7. 7:07Platforms and Middleware
  8. 11:25New Input System for Unity
  9. 12:14Screen Media Support
  10. 15:17Accessibility Reference Guides
  11. 16:55Xbox Accessibility Guidelines
  12. 17:30Information for Gamers
  13. 18:05Family Video Game Database
  14. 24:46Events
  15. 26:34The Accessibility Fund
  16. 28:34Game Awards
  17. 32:30Three Pillars of Game Accessibility
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