~/talk

Player-Driven Audio Creation in Dreams

slides:none on file

Dreams ships a PS4 creation tool that turns motion input from the DualShock 4 into playable instruments: each 2D sound stroke maps to one synth voice and is performed through spatial effect fields that add pitch, volume or time-stretch offsets; gestures record as strokes and play back or convert to piano-roll notes. The audio engine uses fully granular voices, sound gadgets update at ~30 Hz, the animation timeline doubles as a DAW, there’s no mixer UI, and export is currently limited to video capture.

AI-written summary · about

  1. 0:00Introduction
  2. 0:22Dreams Overview
  3. 1:44Underlying Principles
  4. 3:08Early Ideas
  5. 4:23Early Development
  6. 5:26Music Theory
  7. 5:59Pitch vs Time
  8. 6:45Dissonance
  9. 7:32What a game needs
  10. 7:55Sound strokes and effect fields
  11. 8:29Preset interpolator
  12. 8:52Sound strokes
  13. 9:40Sound sculpting
  14. 10:44Dualshock
  15. 14:18Performance Capture
  16. 16:09Ranged Parameters
  17. 18:30View Modes
  18. 21:02Audio Timeline
  19. 23:32Unity
  20. 24:48Audio Engine
  21. 25:29Music
  22. 25:55Sound Gadgets
  23. 26:19Voices
  24. 26:41Feature Requests
  25. 27:38Takeaways
  26. 29:20Future Plans
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