Fireside Chat: The next-gen console opportunity
summary
Oddworld: Soulstorm uses Unity and PS5 prototype kits to hit hundreds of NPCs onscreen (sometimes 300–400) with performance comparable to high-end PC, driven by expanded navmesh behaviors so followers mirror Abe’s actions. Cinematography tooling from Adam Myhill (Cinemasheen) collapses hundreds of bespoke cameras to one or two automated cameras, and scenes reach 20–30 million polygons with higher texture density. Dualshock/PS5 haptics and streaming/optimization work together and the build proves the scale is feasible.
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