Unity GDC Showcase 2021
summary
Unity announces 2020 LTS and 2021.1 tech stream timelines, integrates visual scripting into the core editor, and ships an experimental netcode + transport package with the boss room sample (early access April 7). HDRP/URP improvements and ArtEngine upres 2.0 target next‑gen art; Insomniac reports 50–75% time savings. DOTS + Burst job system drive Population One to 72 FPS on Quest, Addressables cut months of work, and Game Simulation condenses 165 million playthroughs into 10 tests, saving ~600 hours and $80k.
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chapters (20)
- 0:00Welcome to the Unity GDC Showcase 2021
- 3:49Creator Story: Humankind
- 7:46Product vision 2021: 2021.1, real and ready
- 11:11Creator Story: Morbid Metal
- 14:24Creator Story: Ferocious
- 17:00Visual Scripting
- 19:30Product vision 2021: Productivity in Unity
- 23:342D Games
- 26:38Creator Story: Crash Bandicoot
- 30:02Creator Story: Population One VR
- 31:55Netcode
- 33:46Creator Story: Due Process
- 35:45Reach more platforms, faster
- 36:56Creator Story: Subnautica: Below Zero
- 38:38ArtEngine
- 39:35Creator Story: Insomniac Games
- 42:31Game Simulation: Test more, know more
- 45:11Creator Story: Oddworld: Soulstorm
- 46:10Unity for Humanity Grant Program, Winners and a Call for Submission
- 48:28Thanks for joining us, check out these Made with Unity Mobile Games
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01h 01mIntroducing Unity’s newest game sample, Gigaya
08h 28mJetBrains GameDev Days 2024
