~/talk

Unity GDC Showcase 2021

Talkat GDC Showcase 2021 · 2021-03-15..03-19· [game-development]
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Unity announces 2020 LTS and 2021.1 tech stream timelines, integrates visual scripting into the core editor, and ships an experimental netcode + transport package with the boss room sample (early access April 7). HDRP/URP improvements and ArtEngine upres 2.0 target next‑gen art; Insomniac reports 50–75% time savings. DOTS + Burst job system drive Population One to 72 FPS on Quest, Addressables cut months of work, and Game Simulation condenses 165 million playthroughs into 10 tests, saving ~600 hours and $80k.

AI-written summary · about

  1. 0:00Welcome to the Unity GDC Showcase 2021
  2. 3:49Creator Story: Humankind
  3. 7:46Product vision 2021: 2021.1, real and ready
  4. 11:11Creator Story: Morbid Metal
  5. 14:24Creator Story: Ferocious
  6. 17:00Visual Scripting
  7. 19:30Product vision 2021: Productivity in Unity
  8. 23:342D Games
  9. 26:38Creator Story: Crash Bandicoot
  10. 30:02Creator Story: Population One VR
  11. 31:55Netcode
  12. 33:46Creator Story: Due Process
  13. 35:45Reach more platforms, faster
  14. 36:56Creator Story: Subnautica: Below Zero
  15. 38:38ArtEngine
  16. 39:35Creator Story: Insomniac Games
  17. 42:31Game Simulation: Test more, know more
  18. 45:11Creator Story: Oddworld: Soulstorm
  19. 46:10Unity for Humanity Grant Program, Winners and a Call for Submission
  20. 48:28Thanks for joining us, check out these Made with Unity Mobile Games
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