The Unity roadmap for 2022
summary
Unity announces a 2021 LTS shipping in April with stability and Editor workflow fixes, Visual Scripting and faster PSD import, Editor search and device simulator improvements, and platform tweaks like Apple Silicon and WebGL using Emscripten 2. URP gains Forward+ rendering, custom post FX and TAA while HDRP adds material variants and PS5 ray tracing. DOTS ships ECS 0.50 now with a goal of ECS 1.0 by end of 2022, ECS 0.50 released, and Netcode for GameObjects plus the Boss Room demo on GitHub.
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chapters (21)
- 0:00Welcome
- 1:102021 LTS highlights
- 4:05Quality and accessibility
- 5:51LTS vs Tech Streams
- 8:26Editor productivity
- 9:49Package Manager updates
- 13:24Asset Pipeline enhancements
- 14:56UI Toolkit extensibility
- 16:47URP/HDRP rendering
- 20:27HDRP production readiness
- 23:04World building tools
- 24:58Lighting techniques demo
- 27:262D graphics enhancements
- 30:40Performance insights DOTS
- 32:30ECS 1.0 roadmap
- 33:58Netcode multiplayer
- 36:03Platform optimization
- 37:51Mobile desktop improvements
- 38:55XR OpenXR support
- 40:012022 features summary
- 41:10Q&A
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