Inside Unity’s new flagship demo, Enemies
summary
Enemies is a continuous real-time cinematic rendered in Unity HDRP at 4K using volumetric 4D capture meshes cleaned by R3DS/Wrap3D, with eyes using a caustics-enabled HDRP Eye Shader, hair grooms exported from XGen/Houdini/Barbershop as cached Olympic grooms (up to ~10k strands, adjustable subdivisions and 30/60/120 Hz solver), a Skin Tension Solver that blends wrinkle/normal maps plus a blood map, ray tracing with volume probes, and DLSS that doubles frame rate.
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chapters (13)
- 0:00Enemies cinematic demo intro
- 2:464K cinematic showcase
- 3:094D facial capture pipeline
- 5:21Unity Editor walkthrough
- 6:23HDRP Eye Shader with caustics
- 10:40Digital Human Toolkit releases
- 18:50Hair simulation and grooming
- 31:00Complex hair grooms with XGen
- 36:25Ray tracing and reflections
- 41:14DLSS upscaling
- 43:03Volume probes for lighting
- 47:24Skin Tension Shader
- 52:48Q&A
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