~/talk

Inside Unity’s new flagship demo, Enemies

Talkat GDC 2022 · 2022-03-21..03-25· [game-development, creative-coding]
slides:none on file

Enemies is a continuous real-time cinematic rendered in Unity HDRP at 4K using volumetric 4D capture meshes cleaned by R3DS/Wrap3D, with eyes using a caustics-enabled HDRP Eye Shader, hair grooms exported from XGen/Houdini/Barbershop as cached Olympic grooms (up to ~10k strands, adjustable subdivisions and 30/60/120 Hz solver), a Skin Tension Solver that blends wrinkle/normal maps plus a blood map, ray tracing with volume probes, and DLSS that doubles frame rate.

AI-written summary · about

  1. 0:00Enemies cinematic demo intro
  2. 2:464K cinematic showcase
  3. 3:094D facial capture pipeline
  4. 5:21Unity Editor walkthrough
  5. 6:23HDRP Eye Shader with caustics
  6. 10:40Digital Human Toolkit releases
  7. 18:50Hair simulation and grooming
  8. 31:00Complex hair grooms with XGen
  9. 36:25Ray tracing and reflections
  10. 41:14DLSS upscaling
  11. 43:03Volume probes for lighting
  12. 47:24Skin Tension Shader
  13. 52:48Q&A
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