Mark Schoennagel
where else to find them
what they talk about
all 6 in the filters
where they keep going back
no series more than once — all 4 in the filters
on a stage with
- Marco Casalainaonce
who talks about the same things
- Carl Callewaert14 talks
- Lucas Meijer16 talks
- Andy Touch22 talks
- Will Goldstone12 talks
- Marc Tanenbaum6 talks
- John Riccitiello13 talks
| title | conference | date |
|---|---|---|
| Multimodel Multimodal and Multiagent innovation with Azure AI | Microsoft Build 2024 | 2024-05-21 |
Live demos show GPT‑4o handling vision tasks (no speech yet) inside Azure AI Studio alongside the new Phi‑3 family (Mini, Small, Medium, Vision) and 1,600… | ||
| Inside Unity’s new flagship demo, Enemies | GDC 2022 | 2022-03-21 |
Enemies is a continuous real-time cinematic rendered in Unity HDRP at 4K using volumetric 4D capture meshes cleaned by R3DS/Wrap3D, with eyes using a… | ||
| How to integrate Unity Analytics, ads & in-app purchases into your game with Unity Services | Pocket Gamer Connects Vancouver 2016 | 2016-06-28 |
Live Unity 5.4 demo shows how to wire Unity Ads, Unity IAP and analytics into a simple game: code uses the Services window, test mode, callbacks for rewarded… | ||
| Unity 5.0 Overview | FITC Toronto 2015 | 2015-04-12 |
Unity 5.0 ships a physical based renderer and new standard shader that drives real-time global illumination via Enlighten so HDRI skyboxes change reflections… | ||
| nothing matches | ||