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FITC Toronto 2015

front-end developers, web designers, ux designers, creative technologists, javascript developers, interaction designers, 3d and vr developers

three.js history and use; ES6 features for web devs; Ember.js single page apps; Unity 5.0 overview; vr production workflow case study; live video in modern web; front-end tools comparison; css methodology and systems; pattern libraries and prototyping; prototyping with front end frameworks; 3d printing and object design; interactive mobile web art

titleauthorlength
Why Would You “Can’t”?Kim Alpert34m
The central claim is that self-imposed limits are negotiable and that practice, planning and tools change outcomes: a studio builds rapid instruments for Vice…
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Lean UX Lessons Learned from One Dozen ProjectsNick Van Weerdenburg42m
Claims lessons from a dozen projects: Lean UX is hard but works when design and development integrate, with rapid validation and continuous delivery. Team size…
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Steps on a Creative Career PathAsh Thorp43m
Covers a personal career arc with concrete tactics and tools: claims creative block is cured by routines like timed alarms, priority lists and Eat That…
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Rapid Prototyping with Front End FrameworksAlexander Blom42m
Builds an “Unread” Gmail prototype in Ember.js that goes from a five‑minute pen sketch to a working app in a few days, using Ember fixtures to swap stubs for a…
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Untangle The Mess In Your Team’s ProcessDaniel Schutzsmith39m
Claims studio process improves by borrowing programming habits: DRY not WET, explicit roles and checklists, and regular edits. Tools actually used…
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Why Does my Fridge Need Twitter?Mark Rigley25m
Argues that design must start with human needs not technology and proves it with concrete prototypes: an Egglinder egg crate with Bluetooth that solves no real…
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“It’s all a matter of Perspective.” Incorporating Play to Help Solve ProblemsJessie Shternshus40m
Claims that play flips perspective and produces concrete results: using applied improvisation games (Torrence-style shape prompts, superhero-and-sidekick…
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Fostering Collaboration: Pattern Libraries / Rapid PrototypingBermon Painter44m
Enterprise team with 60+ developers and no designers implements a living pattern library and rapid prototyping stack built on Middleman, Sass, Susy, Slim to…
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The WAY to YAYShantell Martin38m
Moves to Japan in 2003, starts live analog drawing in 2004 and goes digital around 2005–07, builds a club performance practice using pens and camcorder…
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Growing ObjectsJessica Rosenkrantz46m
Nervous System demonstrates concrete results: a generative pipeline using geodesics and heat distance, C++ growth simulation and a WebGL design app called…
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Creating Content that CaptivatesJason White44m
Studio builds high-end content into live experiences: a Leviathan studio grown from a 12-person lift to a risked-savings rebuild that applies broadcast…
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5 years of three.jsRicardo Cabello47m
First commit lands April 24, 2010 and the library grows into a production 3D stack with 72 releases, ~450 contributors and 19,000 stars on GitHub…
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Interactive and Collaborative Art for the Mobile WebKawandeep Virdee43m
Shows concrete builds and results: browser audio and graphics using the Web Audio API, real‑time sockets and projection to a building, mobile orientation…
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Through Technology, into ImaginationMicah Elizabeth Scott46m
Builds an interactive LED wall called Forest that measures 16 by 8 feet and uses camera mapping to locate LEDs so an on‑site fluid simulation responds to…
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The Internet Is Made of PeopleJonathan Mann37m
A daily creative experiment runs for 2,293 songs and still posts each day to YouTube and Vine, winning a Microsoft jingle contest and triggering Apple used the…
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Building Strong Code Through PatternsMickey MacDonald36m
Shows concrete patterns and runnable fixes: uses a simple finite state machine (enum + switch) to stop infinite Mario jumps and keep new input states from…
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Graphic Designer to Object Designer: Your 3D Printing EvolutionPaul Trani45m
Photoshop CC actually extrude vector paths into 3D, lets users edit the 2D source, paint textures, thicken walls and auto‑repair meshes, then export STL and…
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5 Things Every Designer Should be Doing Right NowPaul Trani49m
Counts five concrete practices and shows the exact tools and outputs: create with a grid, use Photoshop CC Generate/Extract to export multiple assets and…
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The Life of pJason Pamental45m
Shows concrete techniques and runnable code: demos of non‑breaking‑space widow fixing using Widow Tamer or a Drupal typography module, JavaScript hyphenation…
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Front-end Tools: Sifting Through the MadnessLouis Lazaris41m
A fast run-through of actionable tools and actual results not vague promises: HTML Inspector and HTML Code Sniffer find practical markup and accessibility…
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VR Workflow: A Full Case StudyPietro Gagliano50m
Case study shows how a TV promo for FOX’s Sleepy Hollow becomes a Comic-Con VR installation: uses Unity for the realtime build, Blender and After Effects for…
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Everydaysbeeple50m
Runs an everyday project for seven years ~2,900 pieces and misses only one day, claiming daily practice is how skills actually improve and assets accumulate…
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How We Used To, How We WillEric Socolofsky41m
A rapid history of Flickr shows concrete practices and results: a feature spun out of the game never ending becomes Flickr Live then asynchronous photo…
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Rolling Your Own CSS MethodologyDave Shea43m
Claims a custom CSS methodology called Argon that combines BEM OOCSS and SMACSS ideas and ships as a disciplined convention not a framework, implemented with…
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What’s new in ES6 for Web DevsRami Sayar43m
ECMAScript 6 targets mid‑2015 ratification and delivers concrete changes: let and const fix hoisting by adding block scoping; destructuring enables swaps and…
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Art and Science of Shipping Single Page Apps with Ember.jsJesse Cravens46m
Compares concrete patterns and results: moving legacy iframe widgets (USAA, S&P Capital IQ) to a client-side-first architecture, replacing server-sent DOM with…
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Why Everyone Should Own a Giant Robot ArmBiying Miao40m
Starts with a claim: ordinary people can own and use industrial tools. Describes using Grasshopper to generate CAD, sending files to SLS 3D printing, MakerBot…
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Unity 5.0 OverviewMark Schoennagel44m
Unity 5.0 ships a physical based renderer and new standard shader that drives real-time global illumination via Enlighten so HDRI skyboxes change reflections…
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Live Video in a Modern Web EnvironmentMatt Fisher44m
Twitch claims delivery to over 60 million monthly visitors and handles peaks above a million concurrent viewers while ingesting streams over RTMP ingest at 18…
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The Rise of the UnemployablesSheena Matheiken34m
Projects described include a guerrilla feature filmed for $10K that takes five years to finish, a year-long wardrobe fundraiser that raised over $100,000 and…
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The Working DeadJason Theodor46m
Claims an 8 Value-Steps playbook to inoculate against “Zompany” decay and flip top‑heavy firms into adaptable organizations, arguing purpose, partnership…
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Understanding Your CoreNaomi Atkinson45m
Starts freelancing in 2010, builds client work across agencies then launches Animatable demos with patents and investor pitches but the founding team chooses…
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8 Secrets to Intergalactic ConquestGMUNK01h 09m
Lists eight concrete pearls for career practice and shows what each produced: flash sites that land work, holograms for Tron and Oblivion, a $20k LED/logo…
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All Your Vectors are Belong To UsMarius Watz44m
Generative systems produce physical work: code written in Processing drives MakerBot and high‑end 3D printing, CNC cutting, laser cutting and plotter output; a…
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Building the Dragon Age Interactive Story SummaryGrant Skinner40m
A web-native cinematic recap called the Dragon Age Interactive Story Summary compresses animations to ~100x smaller than video by exporting Flash-authored…
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