FITC Toronto 2017
2017-04-23..2017-04-25
Toronto, Canada
[FITC Toronto 2014, FITC Toronto 2015, FITC Toronto 2016, FITC Toronto 2017, FITC Toronto 2019]
who it's for
motion designers, interaction designers, visual designers, ux designers, front-end developers, immersive experience designers, product managers
topics
motion design best practices; mathematics of animation; mass personalization and customization; Hololens collaboration service; bringing VFX into the browser; responsive web design techniques; storytelling with JavaScript; typography for user interfaces; immersive project production; interactive lighting installations; building conversational bots; journey mapping for digital products
| title | author | length |
|---|---|---|
| Sensploration | Emilie Baltz | 37m |
Draws concrete lessons from projects: a Lickestra — lickable ice‑cream cones wrapped with capacitive sensors, Makey Makey → MIDI → Ableton so audiences trigger… | ||
| How We Learned to Love Sunlight | Zander Brimijoin, Daniel Scheibel | 38m |
A concrete claim: repurposed transparent LED panels can use direct sunlight instead of fighting it. The process documents tearing apart cheap monitors, taping… | ||
| Total Eclipse of the Art | Stephen Martell | 38m |
Builds an augmented reality app that places augmented reality statues beside real monuments without markers, finishes 22 statues in Central Park and expands to… | ||
| Unstoppable Curiosity vs Immovable Limitations | Jeremy Cox | 47m |
Inspired by the classic paradox “What happens when an unstoppable force meets an immovable object?” Jeremy will explore what happens when two key aspects of… | ||
| The Future of Motion Design | Justin Cone | 41m |
Claims that CG will eat the world and that analog makes sense again are backed by examples and tools: Octane and Redshift enable GPU live rendering, After… | ||
| Fish, Hamsters, Hammers and Selfies | Neil Mendoza | 44m |
Build details and results: multi‑touch painting that averages visitors’ copies using a webcam and openFrameworks; projection onto a CNC‑cut low‑res mesh with… | ||
| The Intersection of Fashion, Robotics and Technology | Anouk Wipprecht | 30m |
Wearable projects use Teensy controllers, peristaltic pumps and Intel Edison; a cocktail dress actually mixes drinks and lights them, and an 11-piece Audi… | ||
| The Dos and Don’ts of Motion Design Domination | Erin Sarofsky | 40m |
Depending on who you talk to, either God or “the devil” may “in the details.” At Sarofsky, they use animation, visual effects, computer graphics and… | ||
| Mathematics of Animation | Varun Vachhar | 43m |
Covers concrete recipes: generate regular polygons by computing angle = 360 / sides, converting degrees to radians, then x = rcos(theta), y = rsin(theta) in a… | ||
| Mass Personalization and Customization | Max Burton | 33m |
Claims concrete wins and numbers: a Sonos Playbase ships after three years and an army of engineers (tens of millions in development) a launcher shows modular… | ||
| How We Built A Bot For | Rami Sayar | 41m |
Built a Facebook Messenger bot that answers static FAQs and randomly sends cute cat GIFs using Node.js and the Microsoft Bot Framework the code lives in an… | ||
| Faking the Future | Basheer Tome | 38m |
Design claim: a mobile VR controller that points in 3D using a fused IMU and works without external sensors. Built iteratively from cardboard prototypes and… | ||
| The Colours of Design Cultures | Kit Oliynyk | 40m |
A pilot of 20 designers takes the Gallup StrengthsFinder and clusters results into a five-color framework (white, blue, black, red, green) that maps… | ||
| Building a Collaboration Service for the Hololens | Cyrille Fauvel | 46m |
A pipeline converts Revit and CAD files via Forge model conversion into a game engine scene (Stingray/Unity), publishes derivatives to the cloud, and streams… | ||
| Emotion in Motion | Alon Chitayat | 37m |
Claims that motion design makes interfaces feel human and speeds implementation backed by concrete practices and prototypes. Shows Jamboard as a built… | ||
| Vector Strong Style | Joshua M. Smith | 48m |
Hydro74 will present a peek at his work from the past 17 years of his career, showcasing successes, failures and surprises. He’ll cover case studies from… | ||
| Interactive Light | Jared Ficklin | 46m |
Projects show working prototypes not promises: a lamp counts facing badges by reading 38 kHz pulsed infrared and adjusts color using an Arduino RedStick and… | ||
| Storytelling for Social Action | Ivan Cash | 41m |
Projects run as quick guerrilla builds: paper white-face masks for Arizona SB1070 that help drive media attention and a judicial hold; bus‑shelter iPad posters… | ||
| Behave Boldly | Elise Russell | 36m |
Quits a stable agency job in 2012 with no safety net and builds Pony Friday as a living brand, not a portfolio piece. Runs the shop solo then grows to a… | ||
| Styling Hillary | Mina Markham | 39m |
A one-person effort builds the Pantsuit design system in six weeks, rewrites the CSS architecture, extracts reusable components and ships a living style guide… | ||
| UX IRL | Matt Hryhorsky | 39m |
Concrete claims and artifacts guide decisions: the microphone invention (late 1800s) changes reach, Da Vinci's conveyor fails and teaches rapid iteration… | ||
| Make it Blend: Bringing VFX Techniques into the Browser | Jonathan Hooker | 37m |
Gallery of concrete techniques and outcomes: projects put animated WebGL models into 360 photographic plates (Fantastic Beasts, a Lego Batman messenger game)… | ||
| Tinkerer’s Toolkit | Stacey Mulcahy | 42m |
A rapid inventory of working things and outcomes: web VR with A-Frame and Hololens via HoloJS that render usable prototypes fast, Formlabs resin printing for… | ||
| New Adventures in Responsive Web Design | Vitaly Friedman | 53m |
With HTTP/2, Service Workers, Responsive Images, Flexbox, SVG and Font Loading API now available in browsers, we all are still trying to figure out just the… | ||
| Storytelling in the Age of JavaScript | Sarah Drasner | 43m |
Claims that JavaScript can shape real narrative experiences get backed by concrete demos and metrics: live CodePen demos show SVG filters and a 6 KB loader, a… | ||
| FUTURE TYPE: Using the History of Typography to Inform the Future of UI | Michelle Cortese | 41m |
Argues that a 2,000‑plus‑year typographic lineage and accidents like Bell Labs adding the star and pound in 1968 lead to today’s hashtag adoption in 2007 and… | ||
| Beyond Reality: Shaping the Future of Immersive Projects | Kim Alpert, Stefan Grambart, Basheer Tome, Denis Lirette | 47m |
With the full release of consumer virtual reality (VR) devices and the mass acceptance of augmented reality (AR), our landscape is shifting to allow for an… | ||
| Calling Voyager: Interface Design for NASA’s Deep Space Network | Krys Blackwood | 45m |
NASA’s Deep Space Network history and practical fixes take center stage: how a global system of 13 antennas including the only three 70-meter antennas that can… | ||
| Why Journey Mapping is Essential for Digital Products | Lee Dale | 38m |
Claims that journey mapping plus systems thinking beats single-product fixes and yields actionable priorities. Say Yeah documents a system strategy framework… | ||
| Hybrid Body Craft | Cindy Hsin-Liu Kao | 31m |
NailO is a miniaturized capacitive fingernail trackpad built with a flexible circuit, a half‑nail battery and wireless module, supporting five gestures… | ||
| nothing matches | ||