~/talk

Version control for game developers

Talkat GDC 2022 · 2022-03-21..03-25· [devops-and-delivery, game-development]
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Demonstrates Plastic SCM integrated into Unity with fast in-Editor check-in and branching, file locking, annotate/history views and a Unity Dashboard mockup that adds PR-like review flows (preview UI, still in beta). Shows GitSync and P4-sync bridges and a separate Gluon partial workspace for non-Editor artists. Stresses practical limits: no Scene/Prefab merge today so teams avoid conflicts by using single-branch locking for large binaries, and the team is actively exploring richer diff/merge and lock-on-branch workflows.

AI-written summary · about

  1. 0:00Version control basics
  2. 1:54Game dev challenges
  3. 3:44Plastic SCM in Unity demo
  4. 5:52Unity Dashboard preview
  5. 8:43Collaborative workflows
  6. 10:58Inviting developers to shape Plastic SCM
  7. 12:26Q&A
  8. 13:10Art workflow support
  9. 18:00Merge conflicts handling
  10. 22:26Scene merge limits
  11. 25:17VCS tool integration
  12. 27:48Unity’s internal VCS
  13. 29:15Artist workflow solutions
  14. 31:00Simplified version control
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