Unity Tech for Indies
summary
Shows concrete Unity tooling and results: a simple bundle manager plus asset bundle browser from GitHub, a sample project based on 3D Game Kit, and editor scripts for data validation and prefab workflows. Claims asset bundles cut iteration and build times, are required for Nintendo Switch updates, and attend to dependency bloat (an example drop from ~3.5 GB to 136 MB after splitting). Validation scripts scan all scenes and prefabs, ping missing references, catch duplicate colliders and broken modifiers, and demonstrably reduces runtime bugs and manual QA.
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chapters (4)
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