Build Your Workforce
summary
Procedural pipelines that produce hand-quality content, not obvious randomness: a debris blueprint that seeds repeatable trash with a changeable random seed, a fence builder and utility-pole spline that save dozens of hours after ~8 hours of tooling, a Filter Forge texture tool that generates ~400 metal panels in three days, SpeedTree and World Machine for foliage and terrain, Unreal Blueprints for hierarchical generators and a wavefunction collapse system that stitches playable tiles into cohesive maps.
AI-written summary · about
chapters (8)
- 0:00Introduction
- 2:18Lessons from the workplace
- 5:06Philosophy of proc gen
- 6:40Setting requirements
- 14:15Procedural toolkits
- 20:17Building custom blueprints
- 33:58Wavefunction collapse
- 48:18Q&A and closing
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