~/talk

Scaling Web Services for Free to Play

slides:none on file

Shows a concrete stack and numbers: customer support runs on Lambda+API Gateway with bug reports auto-posted to Slack and metadata (version, level, receipts) captured; leaderboards write enriched snapshots to S3 and CDN, use local caching (TTL ≈1 min), split into many small 50‑player buckets and validate only high or anomalous scores to reduce cheating. Emphasizes cost tradeoffs with $3.50 per million API Gateway, the cheap alternative CloudFlare workers 50c per million, load‑tested with 24 million sessions over 60 hours and production kill switches and alerts.

AI-written summary · about

  1. 0:00Start
  2. 2:30Free-to-Play Constraints
  3. 4:09Scaling
  4. 10:42Serverless
  5. 14:55Platform-as-A-Service
  6. 16:22Elastic Beanstalk
  7. 16:58Kubernetes
  8. 21:36Security
  9. 25:13Motivations for Cheating
  10. 26:53Tools
  11. 28:34Load Testing
  12. 29:52Kill Switches
  13. 30:56Remote Config Tool
  14. 31:21Database Hotkeys
  15. 32:39Monitoring and Alerts
  16. 33:56Customer Support and Leaderboards
  17. 34:07Customer Support
  18. 34:31Get Request
  19. 36:46Customer Support Tool
  20. 43:44Local Caching
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