~/talk

Lessons in Technomancy

name:Anna Tito
links:none on file
slides:none on file

Builds a data-driven core that generates C# and Java code from an XML schema + Geocell 4.1 pipeline, producing typed classes, serializers, factories, bindable fields and editor widgets so designers edit string IDs and assets without code changes. Uses Unity C# and Java runtimes, string-ID-driven bindings, sessional contexts and asset-bundle patching. Claims: new game mode ships in under a week and the team pivoted entire game in <3 months. Tooling reduces serialization errors and speeds iteration.

AI-written summary · about

  1. 0:00Intro
  2. 1:00The way of the lazy' programmer
  3. 1:40What is Technomancy...
  4. 2:35In the beginning was the data...
  5. 4:17Bring on the Technomancy...
  6. 6:08Core ... A Strong Foundation
  7. 9:23StringID
  8. 11:45Binders & Binding
  9. 17:54XML Schema
  10. 21:46The Generator: GSL 4.1
  11. 23:27Generation
  12. 29:04Generated Core
  13. 32:40Partial Classes
  14. 34:05Tools
  15. 41:45What else?
  16. 44:39Questions?
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