~/talk

Clone-nite Unknown

Talkat Games Connect Asia Pacific 2018 · 2018-10-23..10-24· [open-source]
name:Matt Lee
links:none on file
slides:none on file

Covers concrete IP actions for games: how patents last 20 years (innovation patents 8) and what qualifies (technical solution, not game mechanics), why copyright protects expression not ideas (so battle royale can be cloned but assets/code can’t), when trademarks win (name, logo, even smell) and domain strategy, plus trade secrets/NDAs, record-keeping, publishing timestamps, platform takedowns, and case examples (facial-capture patent, Triple Town clone, Riot streaming dispute) with practical steps to enforce.

AI-written summary · about

  1. 0:00Start
  2. 1:02IP AUSTRALIA
  3. 2:50A NEW INVENTION
  4. 14:10BUSINESS NAME
  5. 17:39EURO TRUCK
  6. 26:15Registration is important
  7. 30:49Hove written agreements in place
  8. 34:46Know what you own and what you are responsible for
  9. 41:26Top into your community
  10. 43:00Koop records and consider publication
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