Clone-nite Unknown
summary
Covers concrete IP actions for games: how patents last 20 years (innovation patents 8) and what qualifies (technical solution, not game mechanics), why copyright protects expression not ideas (so battle royale can be cloned but assets/code can’t), when trademarks win (name, logo, even smell) and domain strategy, plus trade secrets/NDAs, record-keeping, publishing timestamps, platform takedowns, and case examples (facial-capture patent, Triple Town clone, Riot streaming dispute) with practical steps to enforce.
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chapters (10)
- 0:00Start
- 1:02IP AUSTRALIA
- 2:50A NEW INVENTION
- 14:10BUSINESS NAME
- 17:39EURO TRUCK
- 26:15Registration is important
- 30:49Hove written agreements in place
- 34:46Know what you own and what you are responsible for
- 41:26Top into your community
- 43:00Koop records and consider publication
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