AR Streaming
summary
Delivers a streamed AR spectator for World of Tanks that renders the full PC visuals at 2k at 60fps to an iPad Pro using Unity, BC1 texture compression, a Gigabit link and a circular frame buffer; camera pose is sent from the iPad and returned frames are lock-stepped to avoid visual floating. Latency averages around 70 ms latency, so the system ships tethered via a Lightning + USB3 camera adapter cable, needs active cooling and spares for shows (deployed at Gamescom to ~2.5k visitors and worked reliably with those constraints).
AI-written summary · about
chapters (18)
- 0:00Start
- 0:55Background of the Project
- 6:11World of Tanks Ar App
- 8:58Hardware Will Fail
- 9:49Be Wary of Stages
- 11:27Diorama Effect
- 11:42Dollhouse Effect
- 15:22Sound
- 15:52Custom Ui
- 18:24Why Do You Want To Use a Are Streaming
- 20:45Ar Options
- 21:14Hardware
- 26:15Compression
- 27:18H 264
- 29:23Latency
- 32:32Simple Billboard
- 38:34Headsets
- 39:16Interactivity







