Porting Your Thoughts
summary
Outlines a usable model: four communication types (amiable/expressive/analytical/driver) and two knowledge habits (eagerness/willingness), plus tactics like star flexing and active listening. Gives concrete takeaways: include communication time in estimates, set an MVP before polishing, assign a product owner, structure meetings and feedback, and make editors only after confirming designers’ needs. Shares failures — a confusing Unity text-based editor built without consultation — and how iterative clarification avoided repeat mistakes.
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chapters (11)
- 0:00Start
- 3:56What are we talking about?
- 12:11Brainstorming is not task designation
- 14:47Tips for Designers // Start by stating the meeting is a brainstorming session
- 15:32When perfection isn't perfect for the project
- 21:23Knowledge Sharing Behaviours
- 21:54Knowledge Sharing Styles
- 23:46General Tips for Meetings
- 32:03SCENARIOS Design tools gone awry
- 36:33Tips for Managers and Leads
- 38:39Final notes...
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