~/talk

Cloud Streaming in Metaverse

Talkat Video @Scale Fall 2022 · on Thursday, 2022-11-03· [webxr, web-platform]
name:Naizhi Li
linkedin:naizhi-li
slides:none on file

Cloud streaming runs the full app or selected render objects on server VMs (example: Crayta, Horizon Worlds) and returns encoded video to clients like browsers or Quest 2/Pro, using WebRTC for 2D and a custom stereo protocol for AR/VR. Typical network targets are around 50 ms RTT and a 150 ms end-to-end goal for 2D; mitigations include edge deployment, GPU-inplace encoding in a Windows VM, input prediction and asynchronous time warp. Tradeoffs: full offload needs high bandwidth and cost, partial offload demands developer integration.

AI-written summary · about

  1. 0:00Cloud streaming in metaverse intro
  2. 1:34How cloud gaming works
  3. 3:00Cloud streaming benefits
  4. 4:302D streaming for metaverse
  5. 5:13Full offload for 3D
  6. 7:01Partial offload rendering
  7. 8:05Offload comparison
  8. 9:28Hosting architecture
  9. 10:53Client streaming tech
  10. 12:18Streaming challenges
  11. 12:40Latency measurement
  12. 15:47Advanced latency fixes
  13. 16:49Market size calculation
  14. 17:50Cloud streaming conclusion
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