~/talk

Video @Scale 2022 LIVE Q&A #1

Talkat Video @Scale Fall 2022 · on Thursday, 2022-11-03· [devops-and-delivery]
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slides:none on file

Edge compute hosts GPU backends to offload heavy AR ML (GANs, avatar generation) and reduce device work, using geographically distributed edge servers plus compression to cut inter-region bandwidth. End-to-end latency targets land around 200 ms target with anything under 400 ms acceptable (p70 ≈ 400 ms from one-to-one call data); platform measures ~200 ms via 60 ms per-direction P2P render plus buffering. Transport starts with WebRTC then QUIC/RUSH and explores custom protocols; depth is handled by sending tracking data to the backend, rendering composites there and streaming back.

AI-written summary · about

  1. 0:00Introduction
  2. 1:52AR and video scalability challenges
  3. 3:15Edge server latency for AR
  4. 5:03Protocol choices for real-time video
  5. 7:32Latency causes in live streaming
  6. 10:01WebRTC vs custom protocols for AR
  7. 11:06Real-time interaction setup
  8. 15:43Optimizing AR latency
  9. 17:52Closing remarks
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