Building Real Time AR experiences at Scale on Constrained Devices
summary
Claim: run GPU-backed ML inference and 3D rendering on nearby edge servers to hit sub-200 ms SLA for shared AR calls and avatar rendering. Uses MetaSpark as a distributed AR engine with PyTorch, CUDA and TensorRT/AI Templates, plus a GStreamer-like media processing pipeline to ingest RGB frames, do ML (body/eye/leg tracking, GANs) and stream 720p+ composited views at ~30 FPS. Meta runs ~10 data centers and hundreds of edge nodes to scale.
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chapters (7)
- 0:00Start
- 3:17Shared AR Calling Experiences
- 20:58Meta Spark as an Edge Compute Platform Powered by a Scalable Media Processing Framework
- 23:19Render Frame Rate
- 25:18Low Latency Transport
- 27:39Optimizations for GPU ML Inference
- 29:01Scalable Edge Discovery & Routing
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