~/talk

Advanced Mixed Reality Development and Best Practices

Talkat Build Stuff 2019 · 2019-11-13..11-15· [webxr, ux-and-product-design]
links:none on file
slides:none on file

Top 10 development checklist focused on practical wins: use remote rendering (Unity/Unreal) to offload GPU-heavy scenes, reduce CAD meshes with Simplygon/Pixyz or Umbra dynamic LOD, and prefer the Mixed Reality Toolkit for full-hand input and UI. On-device inference via WinML/ONNX drops object recognition from ~700ms on CPU to ~80ms on GPU. Cross-device persistence and sharing work using Azure Spatial Anchors (anchors re-localize and persist across HoloLens/iOS/Android); demos and GitHub code are provided.

AI-written summary · about

  1. 0:00Introduction to session
  2. 2:53Treat Hololens as mobile device
  3. 10:03Use Hololens instinctual inputs
  4. 11:07Design UI for 3D freedom
  5. 15:20Let apps live in real world
  6. 17:47Optimize stabilization plane
  7. 19:55Share Holograms globally
  8. 23:46Learn deep neural networks
  9. 28:05Understand AR cloud basics
  10. 33:22Enable cross-platform anchors
  11. 40:25Demo persistent multi-user content
  12. 48:14Summary and resources
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