Advanced Mixed Reality Development and Best Practices
summary
Top 10 development checklist focused on practical wins: use remote rendering (Unity/Unreal) to offload GPU-heavy scenes, reduce CAD meshes with Simplygon/Pixyz or Umbra dynamic LOD, and prefer the Mixed Reality Toolkit for full-hand input and UI. On-device inference via WinML/ONNX drops object recognition from ~700ms on CPU to ~80ms on GPU. Cross-device persistence and sharing work using Azure Spatial Anchors (anchors re-localize and persist across HoloLens/iOS/Android); demos and GitHub code are provided.
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chapters (12)
- 0:00Introduction to session
- 2:53Treat Hololens as mobile device
- 10:03Use Hololens instinctual inputs
- 11:07Design UI for 3D freedom
- 15:20Let apps live in real world
- 17:47Optimize stabilization plane
- 19:55Share Holograms globally
- 23:46Learn deep neural networks
- 28:05Understand AR cloud basics
- 33:22Enable cross-platform anchors
- 40:25Demo persistent multi-user content
- 48:14Summary and resources
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